On the whole, with the exception of Microchip with their cross-platform MPLAB X for Pic development (at least I know only it), no one from the manufacturers cares about developers on platforms other than Windows, which creates a certain threshold of entry and scares a lot of developers, if you are, of course, not a user of the Arduino Development Tools. So, you want to develop on STM32 in the Mac OS X environment, you have ST-LINK V2 separately or on a breadboard, then welcome under cat. In this article I will describe a step-by-step algorithm how to get the same thing to work in OS X. Recently I came across a wonderful article on how to collect all the tools for developing in linux under stm32 controllers and I decided to return to the task I was trying to solve, namely to make everything work on Mac OS X (In my case, 10.9.1 Mavericks), since working in CooCox (and it is based on Eclipse) in a virtual machine is already pretty tired.
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